Two fleets among drifting worlds. Every mass bends your shot. Plan the arc, sling past a star, land the hit.
Move: ◄/► walks your ship on its world. Fuel refills each turn.
Aim: drag the stick — you fire opposite the pull. Dots show the gravity path. Longer flights hit harder past distance thresholds.
Look: drag the field on your turn to pan. Double-tap resets. OVERVIEW shows the whole map.
Stars pull hardest and kill on contact — ships and shots. Orange embers do the same. Bounce Fields deflect the next enemy shot in their radius. Small rocks shatter; homeworlds only crater.
Some moons drift on ellipses — fast near periapsis, slow at apoapsis. Combat never knocks them off course.
Choose your engagement.
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